By Scott Traylor
CEO and Founder, 360KID
Just eight years ago, before the Internet bubble burst, colleges were scrambling to offer as many web development classes as they could. The future of the Internet seemed clear. At the time, I was a computer science teacher, and any class having to do with web programming, interactive development or digital communications had lengthy waiting lists to get in. I considered the growing interest in Internet development skills to be mainly for adults; however, a few years later I was surprised to see students latching on to the Internet as a medium for expression, using the web as their own personal sketch pads to share artwork, writings and ideas with the world.
Today, a similar parallel within the technology world is emerging through gaming. Forward thinking universities are offering game studies programs, with degrees that focus on the world of video games, and for good reason. The video games industry is thriving. In 2007, the US consumer-based video games industry expanded by 43%, growing to almost $18 billion. In 2008, year to date sales are 26% over last year’s record-breaking numbers. Unlike the Web 1.0 past, the video games’ world is ready to grab hold of every new graduate coming out of such programs. Could it be that in just a few short years, students will start creating their own video games as their next digital sketch pad to share their ideas globally? Or could it be – as I believe – that day has already arrived. Continue reading ‘Video Games and the 21st Century Classroom’


